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Sothius' Home-Museum- AMIGA-Amiga CD32-additional pictures

CD32 Commodore logo (5 KBytes) CD32 logo (10 KBytes)


Amiga CD32

Amiga CD32 (53 KBytes)
The Amiga CD32 with the top-load CD-ROM on its left side. Right from the CD-ROM are a reset switch, power- and CD-ROM LEDs, volume control and headphone jack. Before it, furthermore, a CD32 control-pad
(picture copyright by M.A.Grundke)



Specifications

NameAmiga CD32
Codenames
  • 'Spellbound', 'A100', 'AMIGA CD/GAMES SYSTEM', 'CD/GAME'
  • since many Amiga computers have been named after songs (namely songs by The B52's), it is most likely that Spellbound refers to the 1981 song by Siouxsie and the Banshees, on their album JuJu (can anyone confirm this?). For the lyrics, by the way, see The Darkside (Ryan Watkins' pages)
Made byCommodore AMIGA Inc.
Year
  • 1993
  • was first presented to public at the London Science Museum on July 16, 1993
Serial-No.
Board-info
CPUMotorola MC68EC020
  • The MC68EC020 is a stripped-down version of the MC68020 with only 24 bits address-bus, limiting its memory-allocation capability to 16 MBytes
  • although the CD32 was a true game system, there seem to have been plans to allow expansion to a 'full' AA-Amiga - a Commodore 68030-card prototype ('CD/ GAME 030 Card') does exist
Speed14.19 MHz (PAL)/ 14.32 MHz (NTSC)
RAMCSG 8374 (CSG 391010-01) 'ALICE'
  • 2048 KBytes 24 bit-ChipRAM:
  • 1 KByte non-volatile RAM (for savestates etc)
  • 2 MBytes is the maximum ChipRAM ALICE can handle (the maximum ChipRAM in all AMIGA-designs, by the way)
  • up to 128 MB 32 bit-FastRAM (via 3rd party MC68030 expansion)
ROM/ Native OSC391640-03 Kickstart 3.1 (v40.60, 1x 1024 KB ROM)
  • early machines had Kickstart v40.58
  • Kickstart 3.1 occupies 512 KBytes; the additional 512 KBytes are used for ISO-drivers (CD-ROM) and miscellaneous things (like menus for playing audio-CDs or choosing language)
  • this mainboard can also be configured for two Kickstart-ROMs (there are unused soldering pads for another socket)
  • marketed as game system, the CD32 did not come with a copy of the appropriate AmigaDOS 3.1
  • when powered on, the CD32 checks for an inserted CD. If one's found, it will either be booted (if AmigaDOS), or the CD-player application will start from ROM (Audio-CD). If none is found, an intro animation is shown
Keyboard/ Layout
  • none
  • standard Amiga-keyboards via AUX (A4000-keyboard even without adaptor)
  • machine has a reset button on its top
GraphicsCBM 391227-01 'LISA'
'Blitter' (filling ops & memory block moves), integrated in ALICE
'Copper' (graphic coprocessor, supports CPU in graphic ops and controls the Blitter)
  • Pre-defined AA screen modes:
    • 'LowRes': 320x256 (50Hz PAL)/ 320x200 (60Hz NTSC)
    • 'HighRes': 640x256 (50Hz PAL)/ 640x200 (60Hz NTSC)
    • 'SuperHighRes': 1280x256 (PAL 50Hz)/ 1280x200 (NTSC 60Hz)
    • 'Euro36': 320x200, 640x200, 1280x200 (73Hz)
    • 'Euro72': 640x200, 640x400 (69Hz)
    • 'Super72': 400x300, 800x300 (71Hz)
    • 'Productivity': 640x240, 640x480 (58Hz)
    • all modes can also be interlaced, doubling vertical resolution
    • physically, the S-Video and composite ports output approx. 720x576 (PAL)/ 720x480 (NTSC) depending on the selected TV-standard. For a 'real' AA-signal, a RGB-port would be necessary, which the machine lacks (see 'I/O')
  • Colors:
    • 256 (8 bitplanes) from a 24 bit-palette in all resolutions
    • alternative color depths (depending on display mode): 5 bit (32 colors), 6 bit (64 colors) and 7 bit (128 colors)
    • 262.144 in HAM8-mode ('Hold-and-modify' with 8 bit/pixel)
    • 4096 in HAM6-mode ('Hold-and-modify' with 6 bit/pixel)
  • Text: 60x25 or 80x25 (no 'real' text-mode, it's graphics)
SoundCSG 8364R7PL (CSG 391077-01) 'Paula'
    • 4 independant hardware sound channels, each including an 8 bit DAC
    • can be combined to 2 channels stereo
    • frequency- and amplitude-modulation, low-pass filter
    • complex sound effects can easily be programmed
    • Paula also has registers for floppy control
Media
  • integrated Chinon CD-ROM:
    • 650 MBytes/disk ISO-9660
    • 'double-speed' = approx. 330 KBytes/s
    • top-load mechanism
    • unlike the A1200, the CD32 doesn't come with a GAYLE-chip and its integrated AT-IDE. As a consequence, it makes use of a proprietary controller (neither IDE- nor SCSI-compatible) for the CD-ROM
  • port for external Amiga-drives available via expansion-boxes
  • AT-IDE or SCSI-harddisks via 3rd-party expansion
Input/ OutputCBM 391563-01 'AKIKO REV A'
ADV101KP30 video D/A converter
  • 2x 9 pin SUB-D mouse/ joystick/ CD32 control-pads
  • 8 pin small-DIN AUX-connector (for external keyboard or data-glove)
  • 8 pin S-Video out
  • composite video jack
  • stereo cinch-out
  • RF-modulator (TV-out)
  • 1x 3.5mm jack plug headphones-out
  • 182 pin male edge conn. expansion-slot (e.g. for the Full Motion Video module, which contained an MPEG-1 decoder)
Miscellaneous
  • The CD32 was another of CBM's attempts to take part in the videogame- and multimedia-markets. Like their previous try (the revolutionary CDTV, an Amiga 500 looking like a HiFi CD-player) it failed due to several reasons: the lack of software making use of its capabilities, bad marketing etc.
  • Basically it was a stripped down Amiga 1200, with only small differences (e.g. different expansion port, no RGB-out, higher-integrated board). Interesting in that context is, that instead of the CD32, Commodore had first planned a CDTV (CD1000) successor based on the ECS-chipset, which became the CDTV-CR (CD500) prototype and never made it to the market
  • In comparsion to the CDTV, the MIDI-ports are missing due to cost-reduction
  • There were plans for a CD1200, an external CD-ROM to provide the A1200 with full CD32-compatibility. To accomplish that, it would've come with its own Kickstart v40.70. Also planned was a data glove for the CD32's AUX-port. Sadly, both peripherals never went into production
  • The CD32 was by many regarded as the 'last hope' for dying Commodore, for it was a cheap and yet efficient AA-design. But due to financial problems, Commodore was unable to satisfy the demand when it appeared for Christmas 1993 - it already was too late
  • There have been rumours of a CD32 successor, apparently after ATARI had announced its 'Jaguar64' (which was launched in Fall 1993 as Jaguar). Its design was partly 64 bit (i.e. memory interface, coprocessors), and most likely the rumours were spread to threaten the Jaguar. Today we know that there were indeed plans for such a machine, codename 'CD64', which would have been based on the Hombre-Chipset. It was conceived after Commodore had cancelled AAA-development, and built around a HP PA-RISC CPU and improved custom chips. However, Hombre was never completed because of Commodore's bankruptcy (although AMIGA developers like Dave Haynie say the project was going well until then)


'Defender of the Crown II' screenshot 1 (12 KBytes) 'Defender of the Crown II' screenshot 2 (11 KBytes)
Defender of the Crown II was one of the games making use of the CD32's new features. As far as gameplay is concerned, it's not so different from 1987's Defender of the Crown, but graphics has been improved for AA and there are now speech, CD-sound and -music, plus additional animation sequences, vastly raising the 'fun factor'. But it's also a good example for the problem from which both CD32 and its predecessor, the CDTV, suffered: game developers had to invest time and money in new games that made use of the CD's features (such as greater capacity and CD-DA tracks), and in this case also the AA chipset. For most of them, it simply wasn't worth it, and so they either just ported the standard AMIGA games or ignored Commodore's CD-consoles completely...


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Sothius' Home-Museum- AMIGA-Amiga CD32-additional pictures