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Sothius' Home-Museum- Commodore-Commodore 64 (ASSY 250425)-additional pictures

C64 logo (11 KBytes)

Commodore 64


Commodore 64 ASSY 250425 (64 KBytes)
A C64 based on the ASSY 250425 board ('version B board') with original box in the background, and power supply to the right. This machine has been built in the United Kingdom. If you compare its case with that of my Western Germany-produced ASSY 250407 machine, you'll note that apparently different plastics have been used in C64 production
(picture copyright by M.A.Grundke)



Specifications


Name
  • Commodore 64
  • aka 'C64-I', 'breadbin', 'bullnose'
Codenames'VIC-30' (while in development)
Made byCommodore Business Machines (CBM)
Released
  • 1984
  • this particular machine was produced in 1985, as indicated on its chips
  • the first version C64s (ASSY 326106/ ASSY 326298-01) appeared in January 1982
Serial-No.
Board-info
CPUMOS 6510
  • 6502 code-compatible but with
    • 8 bit bi-directional I/O port and
    • 256 bytes SRAM integrated
  • produced in NMOS-process
  • there are also machines of that board revision making use of MOS 8500-CPUs, implying that MOS started HMOS-2 production that year (1985), shortly before becoming CSG (Commodore Semiconductor Group)
Speed985.248 KHz (PAL)/ 1.0227 MHz (NTSC)
RAM
  • 64 KBytes:
  • up to 16 KBytes can be addressed as video-RAM by VIC-II
  • expandable to 576 KB/ bankswitched (CBM 1750 RAM-expansion)
ROM/ Native OSC901226-01 Commodore BASIC V2 (8 KBytes)
C901227-03 CBM C64 KERNAL Revision 3 (8 KBytes)
C901225-01 character generator ROM (4 KBytes)
  • In this early C64 board-layout, BASIC and KERNAL were stored in two separate ROMs
Keyboard/ Layout66 keys/ US (QWERTY)
GraphicsMOS 6569 'VIC-II' ('Video Interface Controller')
MOS 8701 clock generator
  • Max.Resolution: 320x200 pixels ('high-res')
    • 40x25 attribute cells, each 8x8 pixel in size
    • 2 colors per cell (background, foreground)
  • Max.Colors: 16 ('multi-color' @ 160x200 pixels)
    • 40x25 attribute cells, each 4x8 pixel in size
    • 4 colors per cell (3 foreground + background)
    • most common mode for games
  • with tricks (such as combining two multi-color modes with interlace, or forcing BAD SCAN LINE at each raster line), it is possible to use up to 16 colors per attribute cell, or to increase the palette to 128 colors. However, since these modes all have major drawbacks (such as interlace flicker, extensive CPU- and VIC-cycle usage), they're mostly used for demos
  • furthermore, VIC-II can create up to 256 movable display objects ('sprites'), 8 per line, and max. 21x24 pixels each
  • Text: 40x25 characters with graphical charset
  • this is a PAL-B version; the NTSC-M version of VIC-II was the 6567. Additionally, there were 6572 (for PAL-N) and 6573 (PAL-M)
SoundMOS 6581 'SID' ('Sound Interface Device')
  • 3 independant voices, each with 9 octave range (0.1Hz-4KHz in 0.059Hz steps)
  • 4 waveforms (sawtooth, triangle, variable pulse & noise)
  • programmable ADSR (attack, delay, sustain, release) envelope generator
  • programmable filter, independantly selectable for each voice (low pass, high pass, Band pass, notch outputs)
  • master volume control
Media
  • standard Audio-cassettes (via CBM VC-1530 'Datasette')
  • 5.25" disks, 170 KBytes/ disk (serial drives; CBM VC-1540, CBM 1541, CBM 1570 and so on)
  • later: other CBM-drives via IEE488-interface
  • later: 3.5" disks (CBM 1581), 800 KBytes/disk
  • later still: harddisks up to 30 MBytes
Input/ Output2x MOS 6526 'CIA' ('Complex Interface Adaptor')
MOS 906114-01 'PLA' ('Programmable Logic Array')
  • 2x 9 pin joystick/ mouse/ paddles/ lightpen
  • 44 pin female edge conn. cartridge interface
  • 8 pin DIN-41524 audio/video (earlier versions had 5 pin video)
  • 6 pin round-DIN CBM serial IEC-bus (printer or up to five diskdrives)
  • 12 pin male edge conn. CBM cassetteport
  • 24 pin male edge conn. 'user-port' (8 bit, programmable I/O, e.g. for modems, centronics-adaptors)
  • RF TV-out
  • 7 pin round-DIN power supply-conn. (9V)
Miscellaneous
  • This is also a 'Model-I' version, but (compared to my C64 ASSY 250407) with a slightly different and newer board layout ('C64 version B'). According to the serial number and packaging, it was manufactured in the United Kingdom. Interesting in that context is that Commodore seems to have used different plastic for machines produced in the U.K. and Western-Germany (where my ASSY 250407 machine was produced) - the color seems to be slightly different
  • Successors to this best-selling machine were some 'breadbins' with improved boards (such as the 'version B2'-board), the C64C (introduced together with GEOS in 1986, which was cheaper in production and had a better-produced chipset), and the C64G (introduced to the german market in 1987 and appeared in 1989 in the U.S.), which was the last of the successful C64 series (except for the C64GS, the game system, which wasn't successful at all)


'Maniac Mansion' screenshot (6 KBytes) 'Multiplan' screenshot (6 KBytes)
Commodore 64 applications: on the left, Lucasfilm's fantastic 'Maniac Mansion', which was first presented on Summer CES 1987, and probably invented the genre of point'n'click adventures. Still looking for the chainsaw fuel, eh? Forget it, it's in the sequel. On the right, Microsoft's 'Multiplan 1.06' (1983), an early spreadsheet application and Excel predecessor (which was very popular, btw, especially on the IBM PC)

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Sothius' Home-Museum- Commodore-Commodore 64 (ASSY 250425)-additional pictures