| Name | Commodore 64C- sometimes referred to as 'C64-II' - see misc
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| Made by | Commodore Business Machines (CBM) |
| Released | - May 1986 (first version C64C)
- this ASSY 250469 machine was made in 1989, indicated by the chips' production dates
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| Serial-No. | HB4 1428155E |
| Board-info | |
| CPU | CSG 8500 (6510 code-compatible, HMOS-2 process)- The 'CSG' means Commodore Semiconductor Group and was the new name of MOS Technologies, which was renamed these days
- there were also (early) machines with MOS 6510 (NMOS)
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| Speed | 985.248 KHz (PAL)/ 1.0227 MHz (NTSC) |
| RAM | SHARP LH5062B MMU (MOS partno. 251715-01) (1Kx4 SRAM) for storing screen color data ('color RAM')up to 16 KBytes can be addressed as video-RAM by VIC-IIexpandable to 576 KB/ bankswitched (CBM 1750 RAM-expansion) |
| ROM/ Native OS | C251913-01 Commodore BASIC V2 + CBM C64 KERNAL Rev. 3 C901225-01 character-generator ROM- in overall 20 KBytes ROM
- In this final C64 board-layout, BASIC and KERNAL-ROM have been merged into one
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| Keyboard/ Layout | 66 keys/ US (QWERTY) layout- latest C64G and C64C (like this particular machine) came with a different keyboard, where the special characters are on top of the keycaps (instead of being printed onto their front)
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| Graphics | CSG 8565R2 'VIC-II' ('Video Interface Controller') MOS 8701 clock generator- Max.Resolution: 320x200 pixels ('high-res')
- 40x25 attribute cells, each 8x8 pixel in size
- 2 colors per cell (background, foreground)
- Max.Colors: 16 ('multi-color' @ 160x200 pixels)
- 40x25 attribute cells, each 4x8 pixel in size
- 4 colors per cell (3 foreground + background)
- most common mode for games
- with tricks (such as combining two multi-color modes with interlace, or forcing BAD SCAN LINE at each raster line), it is possible to use up to 16 colors per attribute cell, or to increase the palette to 128 colors. However, since these modes all have major drawbacks (such as interlace flicker, extensive CPU- and VIC-cycle usage), they're mostly used for demos
- furthermore, VIC-II can create up to 256 movable display objects ('sprites'), 8 per line, and max. 21x24 pixels each
- Text: 40x25 characters with graphical charset
- this is a PAL-B version; the NTSC-M version of 'VIC-II HMOS-2' is called CSG/MOS 8562
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| Sound | CSG 8580R5 'SID' ('Sound Interface Device')- 3 independant voices, each with 9 octave range (0.1Hz-4KHz in 0.059Hz steps)
- 4 waveforms (sawtooth, triangle, variable pulse & noise)
- programmable ADSR (attack, delay, sustain, release) envelope generator
- programmable filter, independantly selectable for each voice (low pass, high pass, Band pass, notch outputs)
- master volume control
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| Media | |
| Input/ Output | 2x CSG 6526A 'CIA' ('Complex Interface Adaptor') PLA-functions integrated in MMU- 2x 9 pin joystick/ mouse/ paddles/ lightpen
- 44 pin female edge conn. cartridge interface
- 8 pin DIN-41524 audio/video
- 6 pin round-DIN CBM serial IEC-bus (printer or up to 5 diskdrives)
- 12 pin male edge conn. CBM cassetteport
- 24 pin male edge connector 'user-port' (8 bit programmable I/O, e.g. used for modems, centronics-adaptors)
- RF TV-out
- 7 pin round-DIN power supply-conn. (9V)
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| Miscellaneous | - In my opinion the C64C, with its 'C128-like design', is the most beautiful C64 ever. But many disliked it because its case hadn't got enough room for internal expansion (floppy-speeders, alternative ROMs etc.). Additionally, its case was of a higher quality (better shielding, metal stands supporting the keyboard), making production more expensive
- Especially in Germany this machine was often called 'C64-II' - although most people consider the 1987-released C64G the official 'model II'
- This is a machine with the 'BN/E' board; it's identical to the ones used in the C64G-series, from the time it appeared (producing C64C and G with the same board reduced the cost, of course). However, there were also C64Cs using older '65xx-boards' (ASSY 250441/250466, maybe?)
- This machine's chips indicate, by the way, that MOS Technologies had already become Commodore Semiconductor Group by that time
- Together with the C64C, Commodore and Berkeley Softworks introduced GEOS, a graphical user-interface (GUI) with mouse support and unique in the world of 8 bit machines (see below).
Even nicer, however, was GEOS128 for the 128-series, since it added 80-column support
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