| Name | Nintendo Gameboy 'Color Edition' |
| Made by | Nintendo |
| Released | - 1992
- the original, light-grey gameboy was released in 1989
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| Serial-No. | GH2514101 |
| Additional info | MODEL NO. DMG - 01 (C) 1989 Nintendo |
| CPU | Sharp LR35902- a single-chip derivate of the i8080-compatible and very popular Zilog Z80A-CPU ('single-chip' meaning that you don't need additional I/O-chips or timer, like in the original Z80 reference design).
However, the LR35902's instruction set is a little different from the Z80
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| Speed | 4.194304 MHz |
| RAM | - 8 KByte (main memory)
- 8 KBytes (video-RAM)
- some cartridge-types came with additional RAM, e.g. for savegames, some even with battery
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| ROM | - 256 Bytes bootstrap for starting programmes from cart
- cartridges, i.e. their ROM banks, are switched into 16 KBytes dedicated address-space within the machine's memory map
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| Graphics | - Maximum (and only) resolution: 160x144 pixels
- internally, the machine processes 256x256 pixels, but the integrated 2.6 inch screen is only capable of 160x144
- Maximum colors: monochrome
- Gameboy's graphics-output is always done via 8x8 pixel blocks ('tiles')
- up to 40 sprites to be displayed simultaneously (10 per scanline). Sprites can be either 8x8 or 8x16 pixels in size
- 8 KBytes dedicated video-RAM (see 'RAM')
- Display has contrast- and volume-knobs
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| Sound | 4 voices stereo |
| Media | - Cartridges with 2 to 128 memory banks
- max. capacity: 16 MBit (128 bank cart)
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| Input/ Output | - Cartridge slot
- external connector (link-cable)
- 3.5 mm jack plug headphones-out
- 6V 0.7W DC-in
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| Miscellaneous | - Unlike other Nintendo-consoles, all GBs worldwide are compatible
- This GB was part of the 'Gameboy Color-Edition' - the original machine was light grey. Color Edition machines were also available in several other colors (yellow, red, green, blue) and transparent
- The Gameboy's direct successor was the Gameboy Color, which was able to display 56 colors simultanously. Many of the cool, old NES-games have been ported to it (although it can`t be so easy - the NES had a 6502 CPU)
- The next generation product is the Gameboy Advance and its variants, an ARM7 CPU machine. It can display up to 15 bit color (32768 colors) at once, has a 240x160 pixels TFT-display and 256 KByte RAM. Its ARM7 32 bit CPU runs at 16.78 MHz, which is enough for SNES-like games or more
- Sorry, no internal pics from that machine.
Need special tools to open it (which I don't have, yet)
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