| Name | Nintendo 64 |
| Codename | 'Ultra64' (while in development) |
| Made by | Nintendo |
| Released | - 1995 (in Japan and the USA)
- 1996 (in Europe)
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| Serial-No. | NUP10431480 |
| Additional info | NINTENDO 64 CONTROL DECK MODEL NO.NUS-001(EUR) |
| CPU | customized MIPS R4300i (16+8K L1-cache)- the MIPS4300i is a stripped-down version of the MIPS 4200, lacking an MMU and muliprocessor capabilities
- RCP ('Reality Immersion Coprocessor'), which is an MIPS-developed ASIC vectorprocessor
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| Speed | 93.75 MHz (CPU)/ 62.5 MHz (RCP) |
| RAM | 4.5 MBytes RAMBUS-type DRAM, 36Mbit (4MB+parity)- expandable to 8.5 MBytes for HiRes-Games
- 250 MHz system clock (effective speed is 500 MHz because data transfers can occur on both clock edges)
- Memory bandwith: 9 bits bus (8 bits + parity) => peak data-rate 500 MBytes/sec
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| Graphics | - Max.Res.: 646x486 (NTSC), 768x576 (PAL)
- Max. Colors: 16,7 mio (21 bits output)
- Flicker-free interlaced-mode support and anti-aliasing capability
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| Sound | Variable amount of sound channels, limited only by CPU-power (ca. 1% per voice) |
| Media | - Cartridges (max. capacity: 256 MBits)
- special ZIP-like disks ('64 DD drive', Japan and USA only)
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| Input/ Output | |
| Miscellaneous | - Like almost every Nintendo system (except for the Gameboy), there were different and mechanical incompatible versions in Japan, the US and Europe. Additionally, there were PAL and NTSC-versions of the games, making exports more difficult
- The RCP is a vectorprocessor and was created by sgi; it supports the CPU when outputting sound, and with texture-mapping, phong-shading and Z-buffering
- There was an Ultra64 Development System from sgi: an sgi Indy workstation with the RCP on an expansion card
- The problem of the N64 was the limited cartridge capacity: during gameplay, the CPU has to decompress the data, play sound and render the graphics!
- In comparison to Sony's Playstation (its archrival) it had better joypads with an exact analog-stick. Sony noticed that and began to offer a revised PSX-pad with stick from 1998 on; furthermore, the N64 has much more CPU- and graphics-power (PSX: 32 bit MIPS3000A @33 MHz), but many PSX-games look better due to its CD-ROM (it just loaded the graphics, instead of rendering it)
- Sorry, again no internal pics from that machine. Like the Gameboy and the SNES, the N64 cannot be opened without special tools
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