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Sothius' Home-Museum- Nintendo-Nintendo 64-additional pictures

Nintendo 64 logo (4 KBytes)

Nintendo 64
(PAL-version)


N64 (42 KBytes)
The Nintendo 64; before it, you can see part of a controlpad
(picture copyright by M.A.Grundke)



Specifications

NameNintendo 64
Codename'Ultra64' (while in development)
Made byNintendo
Released
  • 1995 (in Japan and the USA)
  • 1996 (in Europe)
Serial-No.NUP10431480
Additional infoNINTENDO 64
CONTROL DECK
MODEL NO.NUS-001(EUR)
CPUcustomized MIPS R4300i (16+8K L1-cache)
  • the MIPS4300i is a stripped-down version of the MIPS 4200, lacking an MMU and muliprocessor capabilities
  • RCP ('Reality Immersion Coprocessor'), which is an MIPS-developed ASIC vectorprocessor
Speed93.75 MHz (CPU)/ 62.5 MHz (RCP)
RAM4.5 MBytes RAMBUS-type DRAM, 36Mbit (4MB+parity)
  • expandable to 8.5 MBytes for HiRes-Games
  • 250 MHz system clock (effective speed is 500 MHz because data transfers can occur on both clock edges)
  • Memory bandwith: 9 bits bus (8 bits + parity) => peak data-rate 500 MBytes/sec
Graphics
  • Max.Res.: 646x486 (NTSC), 768x576 (PAL)
  • Max. Colors: 16,7 mio (21 bits output)
  • Flicker-free interlaced-mode support and anti-aliasing capability
SoundVariable amount of sound channels, limited only by CPU-power (ca. 1% per voice)
Media
  • Cartridges (max. capacity: 256 MBits)
  • special ZIP-like disks ('64 DD drive', Japan and USA only)
Input/ Output
Miscellaneous
  • Like almost every Nintendo system (except for the Gameboy), there were different and mechanical incompatible versions in Japan, the US and Europe. Additionally, there were PAL and NTSC-versions of the games, making exports more difficult
  • The RCP is a vectorprocessor and was created by sgi; it supports the CPU when outputting sound, and with texture-mapping, phong-shading and Z-buffering
  • There was an Ultra64 Development System from sgi: an sgi Indy workstation with the RCP on an expansion card
  • The problem of the N64 was the limited cartridge capacity: during gameplay, the CPU has to decompress the data, play sound and render the graphics!
  • In comparison to Sony's Playstation (its archrival) it had better joypads with an exact analog-stick. Sony noticed that and began to offer a revised PSX-pad with stick from 1998 on; furthermore, the N64 has much more CPU- and graphics-power (PSX: 32 bit MIPS3000A @33 MHz), but many PSX-games look better due to its CD-ROM (it just loaded the graphics, instead of rendering it)
  • Sorry, again no internal pics from that machine. Like the Gameboy and the SNES, the N64 cannot be opened without special tools


'Super Mario 64' screenshot 1 (25 KBytes) 'Super Mario 64' screenshot 2 (40 KBytes)
'Super Mario 64' was my first Nintendo 64 game - I can't remember how many hours I spent with it!


All trademarks mentioned on these pages belong to their respective owners (if they still exist). All other content, including pictures is (C) M.A.Grundke (aka Sothius), unless otherwise noted. Unauthorized copying or usage of that content, without former permission from M.A.Grundke or the rightful copyright-holder, is prohibited

Sothius' Home-Museum- Nintendo-Nintendo 64-additional pictures